![]() In all western releases, the non-highlighted palette of the menu text is a grayish hue. This is activated when the game can't find the file "Data/Scripts/Bytecode/GlobalCode.bin" (or "Data/Scripts/Bytecode/GS000.bin" on PC). There is a mode in Sonic CD (RSDKv3) that allows the game to read the object scripts as. The default background music for both soundtracks is the Time Attack theme (track 33).ĭesert Dazzle would finally see the light of day in Sonic Mania, with its tiles reused/revised for Mirage Saloon Zone. Because the stage was never finalized, no Badniks or gimmicks were ever implemented. The video on the right is a mod of the PC version, which replaces Palmtree Panic's tiles and level layout with Desert Dazzle's. In the January 2014 update, stage assets for both Desert Dazzle and Final Fever were discovered, complete with full-level maps. After viewing the image, you'll be taken to the Stage Select with Tails as your character. The image on the left can be accessed by entering the Sound Test code PCM: 32, DA: 8. The level's graphical design was heavily influenced by the well-known desert mockup image that was sent to magazines to promote Sonic the Hedgehog 2 in the early 1990s. Obviously doesn't go used anywhere in-game.Īccording to Christian Whitehead, Desert Dazzle was a new level he was working on that ended up being cut for time and authenticity reasons. The default icon for level objects in the Retro Engine's Scene Editor. The 3rd frame has no transparency whatsoever. Interestingly, while most of the Sonic sprites that went unused in the original game aren't present in the files, new Tails sprites based on originally unused Sonic sprites made their way into Sprites/Players/Tails3.gif. As it is present next to Sonic's sprite for the character select screen, it is safe to assume this once occupied that slot before the newer sprite took its place. This text can be seen in-game if the stageID is incremented past Metallic Madness Act 3 Bad Future on a save file.Ī sprite of Sonic, most notably used during the Sega CD BIOS boot. However, the level was cut due to Sega wishing to remain faithful to the original game. While "Final Fever" is the title of the Japanese final boss theme, Christian Whitehead stated that during development this Final Fever was to be the name of a new boss stage. This appears to have been a cut feature from the Mobile versions, most likely being a manual toggle between the use of touch controls or an external gamepad. Ring Spark Field | V.Unused Menu Graphics Swipe & Tap and D-Pad Palmtree Panic | Collision Chaos | Tidal Tempest | Quartz Quadrant | Wacky Workbench | Stardust Speedway | Metallic Madness | Special Stage | R2 | Desert Dazzle* | Final Fever*Īmenbo | Antlion | Anton | Bata-Pyon | Bigbom | Dango | Ga | Hotaru | Kabasira | Kama-Kama | Kanabun | Kemusi | Kumo-Kumo | Mecha-Bu | Minomusi | Mosqui | Noro-Noro | Pata-Bata | Poh-Bee | Sasori | Scarab | Semi | Taga-Taga | Tamabboh | Tentou | Tonbo | YagoĮGG-HVC-001 | Egg Tilter | Egg Bubble | Egg Conveyer | Egg Razer | Metal Sonic | Egg Spinner | Final Fever*ĭuck | Propeller Flying* | Spin Jump | Super Peel Out | Super Spin Attack | Super Spin Dash | Swim* ![]() Robotnik | Metal Sonic | Animals ( Flicky, Pecky, Pocky, Ricky, Robin, Sheep) Some elements would later be re-used in Sonic Mania, such as in the interior of Titanic Monarch Zone and the battle in a distorted Time Warp in Egg Reverie Zone.Īmy | Dr.Interestingly, the Round bears an "R9" mark - a reference both to Robotnik and it being the long awaited ninth Round, if R2, or Desert Dazzle, had been be completed. It was planned to use the "Final Fever" music track, with the previous boss using the standard boss theme if this round is next. The only way to defeat it would be to reach a warp speed to "wind back the clock" and destroy parts of it when it was more vulnerable. This Round is the second of two scrapped original Rounds intended to be added to the 2011 remaster of the game, the first being Desert Dazzle.Īccording to the director of the 2011 remaster of Sonic the Hedgehog CD, Christian Whitehead, Final Fever would have taken place in a distorted Time Warp, with the planned boss being virtually invincible in its current form. It is named after the music track that plays during the Egg Spinner boss fight. It would have only been accessible if the player had collected all of the Time Stones. Final Fever was intended to be the true final Round of the 2011 remaster of Sonic the Hedgehog CD.
0 Comments
Leave a Reply. |